The last Binding of Isaac: Rebirth DLC was Afterbirth+, a mini-pack that came complete with integrated mod tools and promised to add a series of ‘care packages’, placing the best of community mods into the main game, as time went on. At the time, creator Nicalis said that package would be the final Binding of Isaac: Rebirth DLC that the game would receive. But now, quite a bit later, there seems to be a new DLC on the horizon:
Binding of Isaac: Repentance hails itself as the Final-Final DLC for the well-known roguelike shooter, and looks to bring some old-but-new content (back?) to the table.
First revealed several weeks ago, Binding of Isaac: Repentance looks to be, according to the game’s Wikia page, a port of the content contained in popular community mod The Binding of Isaac: AntiBirth. AntiBirth had gained a large amount of popularity among community members and casual players alike during the period between the releases of The Binding Of Isaac: Afterbirth DLC and The Binding Of Isaac: Afterbirth+ DLC. When it was announced that Afterbirth+ would bring modding tools to the steam workshop, the development team of Antibirth originally refused to move their content over to the new modding platform, but eventually tried to transport it, piece by piece, over to the other side.
Now, it would appear that the developers of the AntiBirth mod are working closely in conjunction with Nicallis & CO. to make Repentance a reality. Among several new items and enemies, Repentance will also feature the addition of two brand-new “sewer” levels which can be accessed through a special door that spawns after the player has defeated their first boss of a new run. The Sewers consist of a two-level chapter known as “Downpour“, and several leaked gameplay videos of Repentance show the level to feature entirely new enemies, stage hazards (Such as rushing water in flooded areas that affect player movement) and a number of brand-new bosses.
The original Binding Of Isaac soundtrack designer will be creating their own music that will be added to the game for these levels, although the original Antibirth mod’s soundtrack designer has also stated that their level themes will be available for download if a user prefers those instead.
Out of the several new items that have been seen so far, two of the most interesting are “Spin to Win” and “Vade Retro”, which showcase the number of different ways in which this new mod is willing to play around with activated items.
“Spin to Win” gives the player a spinning top orbital that, upon activation, slowly drains the charge bar automatically until depletion. While the charge bar is draining, the top appears to spin faster and Isaac gains a small speed boost for the duration. This is the first item in The Binding Of Isaac which has a charge bar that drains automatically over a period of time rather than depleting instantly.
The second looks much more powerful and a bit more interesting: “Vade Retro” is a zero-charge item with a passive bonus – Killed enemies will now cause a small purple ghost to float over the location at which they were slain. Activating the item will cause all ghosts to detonate in a large, pink cloud of damaging gas. Enemies killed by the gas clouds will generate additional ghosts, opening up many interesting and powerful chain-reaction kills that can very easily clear an entire room.
The Binding of Isaac: Repentance will be released first on PC on an unannounced date, and will be slowly coming to all other consoles on which Isaac is playable on a slightly later date, presumably after any bugs or balance patches on the PC version have already been released.