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Google is introducing WebGPU for browser-based next-gen gaming.

Photo: Chrome

Chrome 113, expected out in three weeks, will enable WebGPU, an API that offers online programs additional access to your graphics card by default. In addition, Windows PCs with Direct3D 12, macOS, and ChromeOS devices with Vulkan will enable WebGPU.

WebGPU may give “more than three times gains in machine learning model inferences” and the same visuals with less code, according to a blog post. The final one is a big kicker—improved machine learning speed was fascinating in 2021 when Chrome added it experimentally. Still, it might be much more useful now that we have generative AIs and massive language models. Moreover, cool machine learning apps can use your local hardware, unlike Google’s Bard and Microsoft’s Bing.

It might also help browser game makers make prettier games. Babylon.js offers a great Chrome Beta demo.

WebGPU demo of 3D buoy drifting in the water.
This seems good for a Mac web browser.
Google promises “more sophisticated graphics features,” “deeper access to shader cores,” and improvements to WebGPU content development in future upgrades and additions.

API development has been ongoing. It was designed in 2017 and has developed since. As a result, Firefox and Safari should support it too. In addition, Google is adding support for Linux and Android.

On Wednesday, Google said it would speed up Chrome releases. In addition, Google aims to “feature freeze” stable versions later, cutting the period between engineers stopping adding new features and the public getting them. This should streamline development.

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