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Online gaming avoided Australia’s social media ban, but critics warn of similar risks

Australia’s proposed social media ban for children has exempted online gaming platforms, a decision that has sparked concern from child safety advocates and mental health experts. Critics argue that many popular games carry the same addictive features and social pressures the ban is meant to address.

Under the plan, platforms primarily designed for gaming are not included, even though many allow in-game chat, private messaging and constant social interaction. Titles such as Roblox, Fortnite and Minecraft are often used by children to socialise as much as to play.

Experts warn that features like loot boxes, reward systems and endless gameplay loops can encourage compulsive use. Some also point to risks around exposure to strangers, inappropriate content and spending money inside games.

The government has said online games fall into a different category from social media and that parental controls already play a role in managing use. It has also argued that gaming platforms are regulated in other ways.

Campaigners and researchers disagree, saying the line between gaming and social media is increasingly blurred. They are calling for stronger safeguards, clearer rules and more consistent protections for children across all digital platforms.

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